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Wilderfeast - You Are What You Eat: Core Rulebook

Wilderfeast - You Are What You Eat: Core Rulebook

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Wilderfeast™ is a RPG about becoming part of the natural world by making it part of you!

In Wilderfeast™, players assume the role of “wilders”: monster hunters / chefs who wield gargantuan kitchen implements and gain powerful mutations from each monster they eat.

Using those powers, they seek harmony between humanity and the wild. All creatures, be they humans or monsters, obey the One Law of the One Land… you are what you eat!The Wilderfeast core book is a hardcover book of 316 pages, with full-color art throughout. It includes:

♦ Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players.

♦ A core loop that involves following the monster s trail, hunting it down and cooking it to gain permanent mutations, interspersed with free play that encourages creativity.

♦ 40 different Monsters, each with its own Traits, body Parts and Behavior that make every hunt unique.

♦ A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients.

♦ The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events.

♦ Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?

FEATURES
★ Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players.
★ Streamlined and accessible rules for each phase of the game.
★ A Bestiary with 40 monsters, each with their own art, stats, and ecological information.
★ The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events.
★ Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?
★ A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients

CONTENTS
• 1 book